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Search result of "Augmented Reality" (8 matches)
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Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) for Education
SO, Wing Wah Simon 蘇永華
The study aims to explore Augmented Reality (AR), Virtual Reality (VR) and Mi xed Reality (MR) for education. Recent development in Head-Mounted Display (HMD) for virtuality allows diverse applications to be used in education. Many subject areas such . . .
Project Start Year : 2017  Chief Investigator(s) : SO, Wing Wah Simon 蘇永華

Humanoid and Virtual Learning and Teaching Environment for STEM Education
SO, Wing Wah Simon 蘇永華
This project aims to establish an infrastructure for innovative learning and teaching with humanoid and virtual reality environment in STEM Education. A cloud server will be established to support the humanoid and virtual reality interaction. Situate . . .
Project Start Year : 2019  Chief Investigator(s) : SO, Wing Wah Simon 蘇永華

Designing a Novel Taichi Practice Experience by Integrating New Digital Typefaces Design and AR Technology
HUNG, Keung 洪強
To transfer previous research results to a real learning and teaching platform through technology advancement including: (i) animated 3D Chinese typeface, (ii) AR (augmented reality) 3D Chinese typeface; and (iii) interactive vocal navigation (Chines . . .
Project Start Year : 2020  Chief Investigator(s) : HUNG, Keung 洪強

STEAM Education: Virtual Reality, Creative Coding, and Interactive Design
CHENG LEE 鄭重言
This project aims to pilot a set of undergraduate STEAM courses to strengthen creative arts students’ competency in applying STEM skills for artistic solutions. STEAM is one of the variations that add arts to the STEM curriculum by drawing on design . . .
Project Start Year : 2018  Chief Investigator(s) : CHENG LEE 鄭重言

Super-HERO Kids: Enhancing Children's Character Strengths Through Augmented Reality and Holograms
FONG, Wai Tsz Ricci 方蔚子
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Project Start Year : 2020  Chief Investigator(s) : FONG, Wai Tsz Ricci 方蔚子

Enhancing Pupils’ English Vocabulary Learning in a Seamless Learning Environment Supported by an Augmented Reality App
SONG, Yanjie 宋燕捷
This Departmental Collaborative Research Fund project aims to develop an AR app to help learners learn vocabulary in an immersive and seamless learning environment, allow them to generate their own vocabulary learning content, increase their interact . . .
Project Start Year : 2019  Chief Investigator(s) : SONG, Yanjie 宋燕捷

Assessing the Efficacy of Augmented Reality (AR) Sandbox in Secondary Geography Education in Hong Kong
CHENG, Nga Yee Irene 鄭雅儀
This research seeks for an evidence-based investigation on the effectiveness of AR Sandbox on geographical education, relating to teaching of topics on both physical and human geography. Students from secondary schools would be invited to experience . . .
Project Start Year : 2017  Chief Investigator(s) : CHENG, Nga Yee Irene 鄭雅儀

Reinforcing the Importance of Academic Integrity and Ethics in Students through Blended Learning – A Deployment of Augmented Reality Applications
The objectives of this project are to: enhance teaching and learning by helping students to develop the concepts of academic integrity and ethics; and develop a learning environment supported by innovative digital technologies whereby students will b . . .
Project Start Year : 2014  Chief Investigator(s) : Eva WONG


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